Includes both some radiant and story-driven conversations. - Redid the code for some of the waiting lines. - Removed temporary sound processing left from the CK. This mod changes that. When it comes to scripts both PC and X1 are near equal (Barring a PC with ddr4 ram and a 6-8 core processor with hyper threading) The issue is the mod is based off of a framework for serana, which also needs to be replaced. - New trading dialogue. She also offers her blood to the Dragonborn and so even a … - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. Apr 26, 2018 - Skyrim Mods Playlist Like and favorite! This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. Thanks to GuerillaTech for pointing them out! Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Bloodline: Choose your side! This has since been fixed. LegionsSuicide14 Feb 13, 2016. Throughout the Dawnguard storyline, she is an active follower and reveals that Molag Bal himself "blessed" her family by making them Vampire Lords. Serana has no steward dialogue, and can't become a steward. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. This should add more padding and depth to what already was a pretty natural and organic romance. There are mods to add to Serena's dialogue and to help choose which house she will live with you. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysolda’s lip movements wouldn’t play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. Over 100 lines of new dialogue! - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - Completely redone Serana "What's your opinion on..." dialogue with new lines voiced by the new VA, Kerstyn Unger! *woot woot! For some mod quests this actually becomes useful ~Hircine. Added proper location keyword for Forebear’s Hideout (where the Moth Priest quest is) since there was none. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! - Changed the functionality of the patch so that it just disables all the Amorous Adventures Serana content on game load. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. One of the most expansive updates for SDA to date. - Sleeping functionality. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive. Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. so that it can be asked right away without having to ask "Can I talk to you for a bit?" The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill, Serana radiant interactions with many new NPCs. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. About this mod. I need to get back into Skyrim. Outside of the key main-quest characters—voiced by the likes of Christopher Plummer and Max von Sydow—you might say there aren’t a … - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. The color changes depending where on the scale the mod fits. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - The romance quests can be experienced regardless of which side you choose in Dawnguard. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. For now, just dismiss her from the normal follower dialogue. - Support for the SexLab animation framework for romance scenes. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. JClarke1953 Well-Known Member. - Added radiant quest dialogue for the Dawnguard side. She will say yes or no depending on whether she's good with it or not. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. - Added another ending conversation with Serana after defeating Harkon. My only issue is with marriage in skyrim to any vanilla npc which is plain silly. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. ), and "Tale of the Tongues" from the vanilla game. I felt in vanilla, that conversation was cut short. - Added one line to "What's on Your Mind?" - Refusal to Serana's marriage proposal now toggles the relevant global variable. The only Dawnguard characters who can are all members of the Dawnguard; I believe it's all the Dawnguard NPC followers. - Reimplemented radiant hello dialogue, in a similar manner to what I did with “What’s on Your Mind?”. 1.0 RELEASE! - Flower Girls animation support innately added to SDA, without requiring a plugin patch. New quest-aware commentary, as well as dialogue for said armor. Dec 5, 2017 - This mod will add a standalone follower in your skyrim. Serana Re-Imagined SE by Froztee is a new addition to this list that comes with an extremely high-quality recreation of the character that is absolutely gorgeous. Log in to view your list of favourite games. Check Out This Mod. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Increased audio of training lines which were too quiet. Join the community or sign in with your gaming account to join the conversation: No comment were found matching the criteria specified. - New romance content towards the earlier parts of Serana's romance plotline. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). RELATED: Skyrim: 10 Things You Didn't Know About Babette Although it is not possible to marry Serana, it is possible to ask for her hand in marriage if the player is wearing an Amulet of Mara. Druce-White-Owl Feb 2, 2016. Why? - Fixed sleep functionality for inns. I've started a new game on my new computer, and MBWS Serana hasn't done anything for her appearance. The existing conditions for existing dialogue to only occur after her initial confession of feelings should. The inventory whatever armor you want ( including custom armor in the Winterhold city, and do have outcomes. Favorite the Hangover-style quest in Skyrim to any vanilla NPC which is plain silly journal! Fixes for blocky text in some subtitles implementation should highlight my design philosophy for future NPC.... Ensure it runs more smoothly so it 's all the Amorous Adventures patch ( for those who chosen. The functionality of the Main quest dialogue for said armor Serana now has some comments. 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