I'm uploading it here so you all can try it out and post photos showing both the aim ray (green line) and the projectile flight path (red line). I use {proper aiming} since Oldrim and I use it right away when I jumped to SSE. If you aim straight at the target far away, the distance that the arrow flies is more than the distance of the arrow when aimed higher. It's the only way to reduce deviation of the hit point from the crosshair. Notes: Tiny update to patch in the new version of Serana Dialogue Add-On. So, the fix is to open the console and type: player.addspell 02007ebc. I think when using custom draw bow animation (PCA arrow attach kit) the 3d crosshair seem to follow character arm movement for a short time before stabilize at the end of that animation ( I remember this is probably the reason I disabled it and try to force the crosshair with X,Y value). Answering your second question, no, I use crosshair mainly because the enemy seems to have an aim god skill that always hit me wherever I go (and I tweaked the damage so it's kinda deadly). I can't get the game to launch using the debug .dll and ENB, but game works if ENB is disabled, With ENB enabled the fired projectile is slightly higher up for some reason compared to vanilla, Also, if the player character has their back against the wall, sometimes the fired projectile clips into the wall and doesn't fire, arrows are non-accurate for my setup tho (I have few mods (like 5 or 6) for character appearance and SkyUI, that's all), the only suspected mod is XP32 skeleton which is used by most modded Skyrim players https://www.nexusmods.com/skyrimspecialedition/mods/1988, my game just crashes with debug .dll, but I still can provide some screenshots (SmoothCam default settings): To use the debug version just overwrite the DLL in your skse plugins folder with the version attached to this comment and load the game. The text was updated successfully, but these errors were encountered: Same. I turn off every option in AGO MCM menu, Arrow tilt up angle is set to 0.7 in ini file. It's just a plugin, no .ini tweaks or the like required. SkyUI by SkyUI Team – Improves Skyrim's User Interface by making it easier to navigate with a mouse and keyboard. +Bows Don't Creak SE - Bow Draw Sound Replacement +AIM FIX - combat camera with aiming control and exclusive crosshair fix +Summermyst - Enchantments of Skyrim I use save game script cleaner to and it's been a great help since I update, add and sometimes remove mods quite a lot. Main Question : (SSE) What is your solution for turning off auto-aim? You can toggle the debug overlay on and off by pressing the insert key. If I use "show alternate sneak crosshair" option in Less Intrusive Hud then the sneak crosshair will remain on screen. The mod adds a total of 32 bows into the game, which gives you plenty of variety and many more options to complement your archery experience. (some guy on a forum somewhere) It's not just us, it happens on the 360 too, and apparently no one knows why it happens, has a fix (that isn't half-assed, like restarting Skyrim), has a link to a fix, or has a mod that fixes it. I actually have yet to download it, but it could be worth giving No Auto-Aim a try. Added AIM FIX automatic standby mode during the intro sequence (Helgen): if you start a new game the AIM FIX will be inactive (including MCM) until you escape Helgen. It will say that the spell has either been added to your character or not added to your character. The damage of a bow varies from bow to bow, with the Long Bow being the weakest and Dragonbone (Dawnguard only) being the strongest. When I am aiming a bow in slow motion and release the arrow without ending slow motion, the arrow falls to the ground. Not just magic but arrows are affected also. Basically everything has been re-touched with the help of mods.. If I set Y number around 30-40 then at mid range distance the accuracy is somewhat acceptable. Some extra realism/immersion is also a plus. (Assuming Requiem hasn't already). ~30+ steps https://snipboard.io/mclua7.jpg, all shots were targetted at the red circle of mannequin, interesting fact: Scoped Bows is a mod that adds scopes in the most lore-friendly way possible. Skyrim.esm Dragonborn.esm Dawnguard.esm I fully realize that Special Edition users do not need to know this but as the mod has been back ported to Legendary Edition the information was needed. I'll add an opt-in option to enable crosshair size manipulation in the next version as it is more of a debug feature right now anyways. Many people claims that Disable Auto-Aim and other simple solutions do not work for them. Second One : What was your exeprience with no-crosshair archery? I've compiled the latest version in debug mode to enable the debug line drawing for the crosshair ray and projectile trajectories. fMouseHeadingYScale=0.0100 fMouseHeadingXScale=0.0200 Change the YScale to match the XScale and all is well in the world again. There was briefly one on the 3T community page, but it was removed. Enable 1st person arms for bow (if you are using the bow mostly). You signed in with another tab or window. I much dislike the idea of auto-aim or aim-assist. It happen if 3d crosshair is disabled. https://youtu.be/d2bea9PdIWE . Less worry about having the right setting so that the projectiles can go where you’re aiming at. With and without 3d crosshair. Provides total control over the crosshair position for archery and magic to match the hit point shift caused by … Gone are the days of classes in The Elder Scrolls where prisoners had to choose between a Healer or a Mage. Just take a look at the mod page for details. If exit slow motion at the same time as or before the arrow is loosed, the arrow reaches its target normally. wheni am in first person and try to use the bow it go to the left up corner and it shot it a few inch to the left side from the croser. https://www.nexusmods.com/skyrimspecialedition/mods/18524?tab=description, https://www.nexusmods.com/skyrimspecialedition/mods/1988, I'm using XPMSE skeleton. Debug drawing will be enabled by default and appear whenever the 3D crosshair is active or after a projectile is fired. This update is only save compatible if you have NOT started Dawnguard. Maybe make the crosshair disappear all together and use the trajectory line as an aiming method? ... Skyrim Se Permanent Fov Fix. One exception was Aim Fix, of which I have not seen any "This doesn't work" post. 31.4k 68 68 gold badges 228 228 silver badges 428 428 bronze badges. We’ll occasionally send you account related emails. It could be anything. 4K Hunting Bow Crossbow Quick Retexture SPECTRE - The Ultimate Ghost Appearance Enhancement ... Dragon Bleed Bug Fix Abandoned Prison Tweaks Skyrim SE Main Font Replacer (Oblivion) Enderal Font for Skyrim Morrowind Font Replacer ... Digitigrade Beast Races for Skyrim SE Disable Auto-Aim Display Case Fixed Shine Distinct Elven Armor Variants I assumed it must be something I was doing wrong, same for bows, there is nice mod to fix Skyrim's bad aim and it helps a little bit, but would be cool if the author could add full compatibility For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Aiming with the Crossbow? My main goal when modding Skyrim has always been to turn it into a hardcore RPG.This means high difficulty, graphical fidelity and all the little details that go along with it. ~3 steps https://snipboard.io/mdiR6o.jpg I'm using Less Intrusive Hud II and Improve camera. Arrows that are misfired accidentally before firing the bow result in a damage penalty. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. This guide is intended to be the comprehensive reference to all settings found within SkyrimPrefs.ini file for The Elder Scrolls V: Skyrim Special Edition game. 124 7c PCE - No Custom Music patch.esp. You can use AIM FIX Combat Camera mod to adjust the crosshair position so that it will match with a hit point deviated by XP32 (or whatever, FNIS, etc). Inaccurate projectile position when firing projectiles with 3D crosshair. In this case, I do not need to care about crosshair-related things such as camera, animations, or UI. I'm not even sure if it fixes the auto-aim, but I never noticed if auto-aim even exist at all. The reported issue was a messed up aim if the mod is uninstalled while in 3rd person. fMouseHeadingYScale=0.0100 fMouseHeadingXScale=0.0200 Change the YScale to match the XScale and all is well in the world again. Crosshair flickering seems to be caused by mods like skyhud trying to set the size of the crosshair. This does occur when I am certain that the bow is fully drawn, i.e. Also I think the line indicate projectiles trajectory kinda look better than crosshair. Does it work for you? That was reported by one person and a fix by another so too few reports to really mean anything I guess. Make sure you are not using Joy of perspective skeleton. All I need is to just disable that auto-aim. Enable 1st person arms for bow (if you are using the bow mostly). Have a question about this project? But at long range the projectile will actually fly upward. Is it a new addition to SSE? Mostly likely culprits I can think of would be custom skeletons or mods that mess with the character bone hierarchy. Work fine in 1st person although the crosshair is flickering. ABT – Arrow and Bolt TweaksThis mod makes a lot of subtle changes to the arrow and bolt system … Yeah, maybe I just have to look for myself. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Aiming with the Crossbow? The crosshair disappear after returning from sneak mode to standing mode. +Bows Don't Creak SE - Bow Draw Sound Replacement +AIM FIX - combat camera with aiming control and exclusive crosshair fix +Summermyst - Enchantments of Skyrim Unofficial Skyrim Legendary Edition Patch by Unofficial Patch Project Team – Comprehensive bug-fixing mod for Skyrim, aiming to eventually fix every bug in the game. I thought it was just a poor design choice." Magic however is still a work in progress. Position is normal Skyrim quirkiness when 3D crosshair is disabled. It doesn’t connected with the green aiming line instead it will be at wherever position I config with LIH. 125 7d Ravengate.esp ... or just length for everything else that has to do with your character's arms, can mess your bow aim by a ton. right? A bow will not deal its normal maximum amount of damage until finished being fully drawn. After uninstalling things are bad overall with first person view (camera in clouds, camera on horse feet, bow aiming goes extra far, camera is bouncing around, ..) Make sure the DLL file from Data/SKSE/Plugins/FirstPersonPlugin.dll got removed properly. (some guy on a forum somewhere) It's not just us, it happens on the 360 too, and apparently no one knows why it happens, has a fix (that isn't half-assed, like restarting Skyrim), has a link to a fix, or has a mod that fixes it. 8 8 Unofficial Skyrim Special Edition Patch.esp. You could also see the flickering crosshair I mentioned above. Under [controls] in Skyrim.ini (Found in "My Documents\My Games\Skyrim") there are two entries. If there are any strange mod interactions or oversights on my part, the debug drawing should shed some light into what is going on. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. dont know why but cant get pics now i will try agin later. Edit: was a conflict with TKDodge, removing TK Dodge and the FNIS 2.1 add-on fixed the issue. An easier way to go seems to be just playing without any crosshair. Regard of the comment above mentioned change X,Y will affect projectiles point of impact. Under [controls] in Skyrim.ini (Found in "My Documents\My Games\Skyrim") there are two entries. If it says it has NOT been added, type the command again to re-activate it. No amount of Setting fiddling has changed anything. The design of these bows looks very much like any other creation made by the Dunmer, so it does fit quite nicely into Skyrim. It doesn’t happen in the video when I used the default animation (or is it AGO animation?). hey all i have try to solv it but i cant figer it out how to fix the archry bug. Wildcat - Combat of Skyrim SE is a mod for The Elder Scrolls V: Skyrim Special Edition, created by Enai Siaion.If you end up enjoying this project please consider supporting it’s author through Patreon.. Some mods have alternatives such as textures, weathers and lighting, but I've found this combo to stay similar to Vanilla with minimal performance impact. Hi. Thought that might be the reason but seem like people using skyHud have that problem too. Makes aiming accurate out of the box. same for bows, there is nice mod to fix Skyrim's bad aim and it helps a little bit, but would be cool if the author could add full compatibility ... the stronger I change the x, y offset during aiming (bow aiming offsets to be clear), the more the arrow trajectory is distorted. One exception was Aim Fix, of which I have not seen any "This doesn't work" post. wheni am in first person and try to use the bow it go to the left up corner and it shot it a few inch to the left side from the croser. same for bows, there is nice mod to fix Skyrim's bad aim and it helps a little bit, but would be cool if the author could add full compatibility ... the stronger I change the x, y offset during aiming (bow aiming offsets to be clear), the more the arrow trajectory is distorted. Be aware that the direct-x hooking method smoothcam uses for debug drawing might conflict with things like enb, and can increase the time it takes for the game to reach the main menu. Edit: was a conflict with TKDodge, removing TK Dodge and the FNIS 2.1 add-on fixed the issue. Had you also toggled off auto-aim in some way? Arrow damage is the sum total of the quality and material of the bow and the arrow being used, as well as the bow's draw length. I'll add image later. Without ENB, my result is in this video. Thing is, I want to avoid hard work and compatibility worries when possible. This results in flickering as both mods try and change the size. The aim has been to balance performance with gameplay and audial/visual enhancements and minimise CTDs. I draw the bow before entering slow motion. to your account, Same behavior happens with vanilla HUD and SkyHUD. Thanks! Created by TheCompiler, STEP is a collaborative project with input from the modding community, technical volunteers, and project administrators.The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim.

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